Post

Replies

Boosts

Views

Activity

Unreal Engine 5 Codesign Failed - Need an assist
Hi, wondering if soon anyone here has experience with packaging for iOS in UE5? I've recently started getting these errors and been stuck on it for days now, it worked before but after updating to the latest iOS/Xcode I was unable to build UATHelper: Packaging (IOS): ** BUILD FAILED ** UATHelper: Packaging (IOS): The following build commands failed: UATHelper: Packaging (IOS): CodeSign /*****\ ***/Epic\ Games/UE_5.1/Engine/Binaries/IOS/Payload/UnrealGame.app (in target 'UE5' from project 'UE5') UATHelper: Packaging (IOS): (1 failure) UATHelper: Packaging (IOS): ERROR: CodeSign Failed UATHelper: Packaging (IOS): (see /Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) UATHelper: Packaging (IOS): AutomationTool executed for 0h 0m 54s UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign) PackagingResults: Error: CodeSign Failed UATHelper: Packaging (IOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32 PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 32 PackagingResults: Error: Failed to Code Sign I'm also not seeing this popup anymore, which never happened before. I always had to enter my system password, which tells me Unreal isn't even accessing Codesign?
1
0
1.4k
Apr ’23