Use of 3D Models

Hello everyone,

I'm trying to use these 3D models from apple's official website in my application.

In the Swift Student Challenge application form there's a subpoint that asks whether I own all the rights to the content:

Did you use any content that you don‘t have ownership rights to?

Do I technically have the ownership rights for these models because they have been provided by apple for free or do I have to specify that I do not own the ownership rights in the application form?

Thank you & Regards

Accepted Reply

If I read correctly Apple notice here, you can : https://developer.apple.com/augmented-reality/quick-look/

You can embed Quick Look views in your apps and websites to let users see incredibly detailed object renderings in a real-world surrounding

So, you have no ownership (Apple has) but you were explicitly authorised to use in an iOS / iPad app (not elsewhere probably). If you want to be double sure, add a note to your submission, such as:

I embedded QuickLook 3D models from Apple in the app, according to the statement in https://developer.apple.com/augmented-reality/quick-look/ that I "can embed Quick Look views in your apps and websites to let users see incredibly detailed object renderings in a real-world surrounding"

  • Thank you very much for your advice, I am going to do that.

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Replies

If I read correctly Apple notice here, you can : https://developer.apple.com/augmented-reality/quick-look/

You can embed Quick Look views in your apps and websites to let users see incredibly detailed object renderings in a real-world surrounding

So, you have no ownership (Apple has) but you were explicitly authorised to use in an iOS / iPad app (not elsewhere probably). If you want to be double sure, add a note to your submission, such as:

I embedded QuickLook 3D models from Apple in the app, according to the statement in https://developer.apple.com/augmented-reality/quick-look/ that I "can embed Quick Look views in your apps and websites to let users see incredibly detailed object renderings in a real-world surrounding"

  • Thank you very much for your advice, I am going to do that.

Add a Comment