Glb to USDZ losing normals

Hello, When I try to convert glb containing shape keys, I am losing normals in geometry sources. I need those shape keys so Is there a way to keep normals while keeping shape keys. Is there a problem with reality converter?

the glb file: https://drive.google.com/file/d/17F5vIymfCJSy9zP9dI3oHcVcP8_5CWjd/view?usp=sharing

the usdz file, created by reality converter: (https://drive.google.com/file/d/18AVnotD2_8UJvf1KpmK9Gw_oldRvlmIS/view)

for visiual representation:

Hey,

I was just wondering if you were able to successfully convert that model into USDZ without losing the morph modifiers?

Glb to USDZ losing normals
 
 
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