Hi,
I try to including push notifications to my app. It worked well if I use normal push notifications. If I send a notification with content-available : 1 nothing happened. It doesn't matter if the app is in foreground or background. I enabled remote notifications.
I don't know if I something miss. Perhaps you can give me an advice. Here is the code from the AppDelegate Class.
Thanks in advanced!
func application(
_ application: UIApplication,
didFailToRegisterForRemoteNotificationsWithError error: Error
) {
print("Failed to register: \(error)")
}
func application(
_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data
) {
let tokenParts = deviceToken.map { data in String(format: "%02.2hhx", data) }
let token = tokenParts.joined()
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
print(Realm.Configuration.defaultConfiguration.fileURL!)
ConnectionManager.sharedInstance.observeReachability()
do {
let config = Realm.Configuration(deleteRealmIfMigrationNeeded: true)
_ = try Realm(configuration: config)
}catch {
print ("Error initializing realm. \(error)")
}
UNUserNotificationCenter.current().delegate = self
registerForPushNotifications()
return true
}
func getNotificationSettings() {
UNUserNotificationCenter.current().getNotificationSettings { settings in
guard settings.authorizationStatus == .authorized else { return }
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
}
func registerForPushNotifications() {
UNUserNotificationCenter.current()
.requestAuthorization(
options: [.alert, .sound, .badge]) { [weak self] granted, _ in
print("Permission granted: \(granted)")
guard granted else { return }
self?.getNotificationSettings()
}
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
print(userInfo)
guard let aps = userInfo["aps"] as? [String: AnyObject] else {
completionHandler(.failed)
return
}
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "TestFetchData")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
// MARK: - UNUserNotificationCenterDelegate
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(
_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void
) {
print("userNotiCenter")
completionHandler()
}
}