Glass material in USDZ

Hello guys. Im creating AR of our glass product. Vase, Lighting and other glass arts. I create usdz File in sketchfab. But glass in AR looks weird. More like plastic. Do you have advice about material setting for better glass look ? thank you

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I think it would help to specify more clearly what shader system you are using?

When it comes to ARKit, ARKit is only the framework that matches your camera to the 3D scene, i.e. handling of the odometry etc.

The materials are rendered in the 3D shaders used, technically you can use ARKit with shaders from RealityKit, SceneKit and MetalKit.

here's a nice writeup on their differences on stackoverflow

PS: Your title says usdz but you tagged it ARKit.

Are you trying to show your object inside an app that uses ARKit?

Or are you trying to show a usdz using QuickLook on a website ?