When creating an MTLRenderPipelineState:
[device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]
the log output is like this:
2022-09-07 15:44:12.857438+0200 game[4177:155444] Compiler failed to build request
And the error
variable contains:
error NSError * domain: "AGXMetalG13X" - code: 3 0x0000000156a203b0
I know the error is in my fragment shader but, is there a way to get a more descriptive description of what happend?
Thanks