Hello,
I begin / test a little with Swift and Metal (only for compute shaders). All I see (in samples) is working with primitive datatypes but I work with struct or classes. Can I and How move data between Swift and Metal in a struct or in other words declare a kernel function with struct and used from Swift? Is somewhere an example?
I want to compute with 100+ input parameters and not much less result values for maybe more than hundred thousand times.
Thanks Sebastian
Hi, take a look at this article https://developer.apple.com/documentation/realitykit/passing-structured-data-to-a-metal-compute-function