Does iPadOS really exist? If so, why is there no Xcode compiler directive for it?

For some time now Apple has been referring to iPadOS (eg in https://developer.apple.com/download/ ), but there is no compiler directive in Xcode to check for iPadOS - even though Xcode now has supported destinations for iPhone, iPad and Mac (catalyst).

I have a couple of use cases where I'd really prefer to include/exclude large chunks of code (frameworks) based on whether the device is an iPad or an iPhone, not just because of the different user-interface characteristics - which can be accommodated using the UIUserInterfaceIdiom.

Regards,

Michaela

Answered by ForumsContributor in
Accepted Answer

You said the quiet part out loud. Indeed “iPadOS” is mostly a marketing gimmick. On the technical side nothing really changed and there’s still a single iOS SDK. If you have separate build targets for iPad and iPhone (“and iPod touch!” says a lonely voice from the back row) then of course you can define your own compile-time condition for that in each target. But for App Store distribution it still needs to be a single build for all iOS devices, so building different binaries for different idioms wouldn’t be useful.

Does iPadOS really exist? If so, why is there no Xcode compiler directive for it?
 
 
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