testing multichannel AudioUnit output with AVAudioEngine

I'm extending an AudioUnit to generate multi-channel output, and trying to write a unit test using AVAudioEngine. My test installs a tap on the AVAudioNode's output bus and ensures the output is not silence. This works for stereo. I've currently got:

 auto avEngine = [[AVAudioEngine alloc] init];
    [avEngine attachNode:avAudioUnit];

    auto format = [[AVAudioFormat alloc] initStandardFormatWithSampleRate:44100. channels:channelCount];
    [avEngine connect:avAudioUnit to:avEngine.mainMixerNode format:format];

where avAudioUnit is my AU.

So it seems I need to do more than simply setting the channel count for the format when connecting, because after this code, [avAudioUnit outputFormatForBus:0].channelCount is still 2.

Printing the graph yields:

AVAudioEngineGraph 0x600001e0a200: initialized = 1, running = 1, number of nodes = 3

     ******** output chain ********

     node 0x600000c09a80 {'auou' 'ahal' 'appl'}, 'I'
         inputs = 1
             (bus0, en1) <- (bus0) 0x600000c09e00, {'aumx' 'mcmx' 'appl'}, [ 2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]

     node 0x600000c09e00 {'aumx' 'mcmx' 'appl'}, 'I'
         inputs = 1
             (bus0, en1) <- (bus0) 0x600000c14300, {'augn' 'brnz' 'brnz'}, [ 2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
         outputs = 1
             (bus0, en1) -> (bus0) 0x600000c09a80, {'auou' 'ahal' 'appl'}, [ 2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]

     node 0x600000c14300 {'augn' 'brnz' 'brnz'}, 'I'
         outputs = 1
             (bus0, en1) -> (bus0) 0x600000c09e00, {'aumx' 'mcmx' 'appl'}, [ 2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]

So AVAudioEngine just silently ignores whatever channel counts I pass to it.

If I do:

auto numHardwareOutputChannels = [avEngine.outputNode outputFormatForBus:0].channelCount;
    NSLog(@"hardware output channels %d\n", numHardwareOutputChannels);

I get 30, because I have an audio interface connected. So I would think AVAudioEngine would support this. I've also tried setting the format explicitly on the connection between the mainMixerNode and the outputNode to no avail.

testing multichannel AudioUnit output with AVAudioEngine
 
 
Q