Hi TextKit 2 Team,
I'm trying to configure my own custom rendering surface when using UITextView(usingTextLayoutManager: true).
What I'm currently doing is adding a "contentLayer: CALayer" into my UITextView and adding my rendering surfaces into that.
The issue I'm running into, is that the rendering surface will display the first character I input, but then will not update for subsequent text until:
- It becomes long enough to cause a line wrap.
- I hit return.
Not sure if I'm doing something wrong? So my questions are:
- Is using configureRenderingSurface API intended to be used when I'm using UITextView? Or it's only meant for when I do fully custom InputView?
- Should I be inserting my rendering surfaces into my contentLayer or is there some more appropriate place for me to insert into?
- How do I properly trigger redraw or invalidation of my rendering surface on text editing changes? Is this a bug or do I have to trigger an update manually somewhere?
Many thanks in advance!