I am attempting to build an AR app using Storyboard and SceneKit. When I went to run an existing app I have already used it runs but nothing would happen. I thought this behavior was odd so I decided to start from scratch on a new project. I started with the default AR project for Storyboard and SceneKit and upon run it immediately fails with an unwrapping nil error on the scene. This scene file is obviously there. I am also given four build time warnings:
Could not find bundle inside /Library/Developer/CommandLineTools
failed to convert file with failure reason: *** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[0]
Conversion failed, will simply copy input to output.
Copy failed file:///Users/kruegerwilliams/Library/Developer/Xcode/DerivedData/ARtest-bjuwvdjoflchdaagofedfxpravsc/Build/Products/Debug-iphoneos/ARtest.app/art.scnassets/ship.scn -> file:///Users/kruegerwilliams/Library/Developer/Xcode/DerivedData/ARtest-bjuwvdjoflchdaagofedfxpravsc/Build/Products/Debug-iphoneos/ARtest.app/art.scnassets/ship.scn error:Error Domain=NSCocoaErrorDomain Code=516 "“ship.scn” couldn’t be copied to “art.scnassets” because an item with the same name already exists." UserInfo={NSSourceFilePathErrorKey=/Users/kruegerwilliams/Library/Developer/Xcode/DerivedData/ARtest-bjuwvdjoflchdaagofedfxpravsc/Build/Products/Debug-iphoneos/ARtest.app/art.scnassets/ship.scn, NSUserStringVariant=(
I currently am unsure how to fix these errors? It appears as if they must be in the command line tools because after moving the device support files back to a stable version of Xcode the same issue is present. Is anyone else having these issues?