External display window switch at runtime programmatically

I display my view to external display using UIScene as follows by selecting an appropriate UISceneConfiguration:

// MARK: UISceneSession Lifecycle

    @available(iOS 13.0, *)

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {

        // Called when a new scene session is being created.

        // Use this method to select a configuration to create the new scene with.

       // return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)

        // This is not necessary; however, I found it useful for debugging

               switch connectingSceneSession.role {

                   case  .windowApplication:

                       return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)

                   case .windowExternalDisplay:

                       return UISceneConfiguration(name: "External Screen", sessionRole: connectingSceneSession.role)

                   default:

                       fatalError("Unknown Configuration \(connectingSceneSession.role.rawValue)")

                   }

    }

The above API is called automatically when external screen is connected/disconnected. My question is whether there is anyway or API that disables/enables external screen display at runtime (without user disconnecting the HDMI cable)?

External display window switch at runtime programmatically
 
 
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