RealityKit scene clone nil error

When I clone a rather complex scene in realitykit, then immediately try to reference that clone's entity content, I get a nil return. There is no completion: form of clone, to my awareness. How can one safely assure a scene is fully cloned before use? I load this scene using load..Async from RealityComposer. This completes successfully before I do a clone operation.

RealityKit scene clone nil error
 
 
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