iOS 15 VectorKit Crash

Getting the crash only in iOS 15.x and i cannot identify the reason.

Log:

0  VectorKit                      0x20ace0 gss::BaseRenderStyle<gss::CartoStyle<gss::PropertyID> >::attributeMatch(geo::intern_vector<gss::StyleCondition, geo::StdAllocator<gss::StyleCondition, gss::Allocator> > const&, std::__1::unordered_map<gss::StyleAttribute, unsigned short, std::__1::hash<gss::StyleAttribute>, std::__1::equal_to<gss::StyleAttribute>, geo::StdAllocator<std::__1::pair<gss::StyleAttribute const, unsigned short>, gss::Allocator> > const&) const + 48
1  VectorKit                      0x2f5ac4 unsigned int const& gss::RenderStyle<gss::PropertyID>::styleValueForKeyAtZ<unsigned int>(gss::PropertyID, unsigned char, gss::StyleBlendingEnd) const + 168
2  VectorKit                      0x3fd8b8 unsigned int gss::RenderStyle<gss::PropertyID>::valueForKeyAtZ<unsigned int>(gss::PropertyID, unsigned char) const + 232
3  VectorKit                      0xb944 md::RoadBatch::setRenderOrdersForStrokeAndFill(bool, ggl::RenderItem*, ggl::RenderItem*, ggl::RenderItem*, ggl::RenderItem*, ggl::RenderItem*, unsigned int, bool, std::__1::shared_ptr<gss::StylesheetQuery<gss::PropertyID> > const&, md::RibbonLayoutContext const&, unsigned char) + 184
4  VectorKit                      0x79c7d4 md::RoadBatch::layout(md::RoadLayoutContext const&) + 1568
5  VectorKit                      0x79f1d8 md::RibbonLayer<md::Ribbons::RoadRibbonDescriptor>::layoutBatches(md::RoadLayoutContext const&) + 56
6  VectorKit                      0x57354 md::RoadRenderLayer::layout(md::LayoutContext const&) + 1256
7  VectorKit                      0xb2c80 std::__1::__function::__func<md::CartographicRenderLayer::frame(md::LayoutContext const&)::$_0, std::__1::allocator<md::CartographicRenderLayer::frame(md::LayoutContext const&)::$_0>, void ()>::operator()() + 112
8  VectorKit                      0x59f95c invocation function for block in geo::TaskQueue::queueAsyncTask(std::__1::shared_ptr<geo::Task>, NSObject<OS_dispatch_group>*) + 108
9  libdispatch.dylib              0x2914 _dispatch_call_block_and_release + 32
10 libdispatch.dylib              0x4660 _dispatch_client_callout + 20
11 libdispatch.dylib              0xbde4 _dispatch_lane_serial_drain + 672
12 libdispatch.dylib              0xc98c _dispatch_lane_invoke + 444
13 libdispatch.dylib              0xdc74 _dispatch_workloop_invoke + 1796
14 libdispatch.dylib              0x171a8 _dispatch_workloop_worker_thread + 656
15 libsystem_pthread.dylib        0x10f4 _pthread_wqthread + 288
16 libsystem_pthread.dylib        0xe94 start_wqthread + 8

Any updates on this Crash?. We are also facing the same issue, not able to resolve it from our side

iOS 15 VectorKit Crash
 
 
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