I just realized that my game has some problems on the iPad mini’s 2266×1488 screen.
It’s actually a UIKit app, and I do a fair amount of adapting to different screen sizes. However, my designer made the (then-reasonable) assumption that iPad screens were at least 768 points high. The mini is only 744 points, and so UI screens that were designed to exactly hold their content, don’t have enough room.
If this were a Unity game, everything would probably just be scaled down a little from a 1024×768 display. Is there a way to do that as a UIKit app? This wouldn’t be ideal, but it would let mini owners play the game.