Does Metal support utilizing the ray tracing acceleration hardware available in the Radeon 6000 series GPUs?
Can the 6000 series run the WWDC20 session 10012: Discover Ray Tracing with Metal demo?
Do any AMD GPUs support it or only the Intel integrated ones? The WWDC session video shows a sample forest scene running on a Mac Pro with the W5000 series AMD GPU.
Please see: https://developer.apple.com/forums/thread/651077
Metal raytracing, from an API perspective, should be supported on these new GPUs. So applications which depend on that feature should work. As a developer, you can query for device support with the MTLDevice
instance properties supportsRaytracing
and supportsRaytracingFromRender
. The current Metal raytracing implementation uses a GPU approach, but currently does not use the hardware ray tracing acceleration features you are specifically referring to.