I'm trying to run the Fox game sample SceneKit code from WWDC2017, but it crashes when calculating the collision bounding box.
// Setup collision shape
let (min, max) = model.boundingBox
Thread 1: EXC_BAD_ACCESS (code=1, address=0x7fffc0000020)
This error only occurs on my M1 iMac, but runs fine on Intel (using Rosetta).
I really want to get started on SceneKit development for M1 Macs so any help would be appreciated.