Does anyone know how to make a mask in SceneKit?
similar in UIKit like -> layer.mask = CALayer().
I would like something like this -> node.mask = SCNNode()
Looks like SceneKit does not support such functionality by default.
I use 2D space.
I will be glad to any advice or example. Thank you for your help!
In SpriteKit is SKCropNode
similar in UIKit like -> layer.mask = CALayer().
I would like something like this -> node.mask = SCNNode()
Looks like SceneKit does not support such functionality by default.
I use 2D space.
I will be glad to any advice or example. Thank you for your help!
In SpriteKit is SKCropNode