Xcode cannot run app if StoreKit Configuration file is > 65K

I have a StoreKit configuration (.storekit) file in my Xcode project. The current size of the file is 64.839, and I can run my app on the simulator (Xcode 12.3, simulator iPad Pro 9.7, iOS 14.3). Today I have added another "non consumable" in-app-purchase to the StoreKit (.storekit) configuration file, but I cannot run anymore the app on the simulator. The .storekit file size is now 65.265. So, is there any limit to the size of the .storekit configuration file?
It seems that the simulator does not run the app if the size is > 65.000.
I try to remove an older product from the .storekit file and I success to run the app in the simulator. So it seems there is a bug or limit in Xcode.
Today I have confirmed that if the .storekit file size is equal or greater than 65.244, then the simulator does not start the app. The simulator only shows the launch image but the app is not running and there is no printf string in the Xcode output console. This seems to be a bug.
The only workaround that I have found, is to manually edit the .storekit file and remove all the spaces that are not necessary because it is a json file.
If the .storekit file size is equal to or less than 65.243, then Xcode run the app in the simulator without any problem.
Please file feedback about the issue that you're seeing and we'll be happy to take a look into it.
I have submitted a feedback today.
I can confirm the bug in Xcode Version 12.4 (12D4e).
The problem has been solved in Xcode Version 12.5 (12E262). Thank you very much.
Xcode cannot run app if StoreKit Configuration file is > 65K
 
 
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