Hey guys. I am having a little one with the ARKit. Not gonna lie that things is dope. Anyway,
These are CGFloat values for SCNSphere
These are for SCNText
To place the Sphere where I wanted to I had to use, I Suppose, meters.
However for placing the Text I used centimetres. Why? Would anyone be that helpful and redirected me to some documentation about this as I did not find anything? Many Thanks
These are CGFloat values for SCNSphere
Code Block ballNode.position = SCNVector3(0.5, -0.3, -1)
These are for SCNText
Code Block labelNode.position = SCNVector3(-50, 0, -100)
To place the Sphere where I wanted to I had to use, I Suppose, meters.
However for placing the Text I used centimetres. Why? Would anyone be that helpful and redirected me to some documentation about this as I did not find anything? Many Thanks
I would guess that the labelNode has a parent with a scale of [0.01, 0.01, 0.01].
Scale (as well as position and rotation) is inherited from the node's parent, so if a parent node has a very small scale, then even if the parent scale is increased again, the position will be multiplied by the parent's scale.
There are some methods in SceneKit to help with the maths involved in these operations such as this one:
https://developer.apple.com/documentation/scenekit/scnnode/1408018-convertposition
And you can set the worldPosition of a node too
https://developer.apple.com/documentation/scenekit/scnnode/2867405-worldposition
Scale (as well as position and rotation) is inherited from the node's parent, so if a parent node has a very small scale, then even if the parent scale is increased again, the position will be multiplied by the parent's scale.
There are some methods in SceneKit to help with the maths involved in these operations such as this one:
https://developer.apple.com/documentation/scenekit/scnnode/1408018-convertposition
And you can set the worldPosition of a node too
https://developer.apple.com/documentation/scenekit/scnnode/2867405-worldposition