Does RealityKit have a component system? Something equivalent to GameplayKit’s GKComponentSystem (https://developer.apple.com/documentation/gameplaykit/gkcomponentsystem)?
I would like to be able to manage periodic updates for certain custom RealityKit components without having to manually traverse the entity hierarchy trying to find all entities with that component.
I would like to be able to manage periodic updates for certain custom RealityKit components without having to manually traverse the entity hierarchy trying to find all entities with that component.