Hello,
on Xcode 12 the iOS 14 simulator crashes after 10 mins adding constantly a polyline (location points) to the MKMapView. Running it on a iOS 13 simulated device has no problem. Following errors are shown when it crashes. Does anybody see the same problem? Is it only a simulator issue? Any feedback is appreciated ...
[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:], line 1288: error 'Framebuffer With Render Pipeline State Validation
For color attachment 0, the renderPipelineState pixelFormat must be MTLPixelFormatInvalid, as no texture is set.
'
on Xcode 12 the iOS 14 simulator crashes after 10 mins adding constantly a polyline (location points) to the MKMapView. Running it on a iOS 13 simulated device has no problem. Following errors are shown when it crashes. Does anybody see the same problem? Is it only a simulator issue? Any feedback is appreciated ...
[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:], line 1288: error 'Framebuffer With Render Pipeline State Validation
For color attachment 0, the renderPipelineState pixelFormat must be MTLPixelFormatInvalid, as no texture is set.
'
[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:]:1288: failed assertion `Framebuffer With Render Pipeline State Validation