I imported .FBX file into Reality Converter of an avatar with clothing. Instead of the material pngs stretching around the mesh, they are tiled across the mesh, so all the texture shading looks like little dots. I thought it must be an issue with my imported FBX file, but when I bring the resulting USDZ into Reality Composer, then export from Reality Composer, I get all the correct png maps for each material and a USDC file with all of the correct textures applied. Any idea why these texture materials would be tiling instead of stretching around the mesh?