Texture Filtering Linear and Closest for USDZ?

I have a texture which is very dense, almost pixel like, each one has different color stripes. The texture is 1024 x 1024 for example and I have 1024 color stripes applied into a 3D pipes.

It results in USDZ which texture being blurred across the pipe. While what I really want is a sharp texture.

In 3D packages like Blender, there is filtering options such as: Linear, Closest, Cubic, Smart.

Does USDZ have this?

EDIT:
Probably related to this:
https://developer.apple.com/documentation/spritekit/sktexture/1519659-filteringmode

I am using Reality Converter, conversion happens from GLB to USDZ.