Trying to test StoreKit purchases in our existing game from Xcode ends in failure. I have created a couple of consumable purchases which mirror the real ones, but an attempt to buy any one of them on a device (not simulator) ends in error "Purchase failed: unable to communicate with a helper application". This happens right after payment confirmation screen.
This is on the first iOS 14 beta and first Xcode 12 beta.
Any suggestions on how to work around that are welcome.
This is on the first iOS 14 beta and first Xcode 12 beta.
Any suggestions on how to work around that are welcome.