I know I can run it on a iOS simulator but I am curious about the native macOS behaviour.
How do I get it to run on my Mac as it would if it would become available in the fall?
Its an iOS App not a Mac App with a Mac OS deployment target so there is no "My Mac" as the target.Have you tried just using Xcode 11 on Mac OS 10.15 and use "My Mac" as the deployment target? You don't need to mess around with beta software to build an iOS app for Mac OS.
Are you sure? With my app the process was pretty much just adding "My Mac" as a target, then hitting the run button.And converting it to an MacOS project is not an option.
According to the publicly announced info, the answer is no. To run iOS apps natively on macOS, you need an Apple Silicon Mac running proper version of macOS 11.Is it possible with XCode 12 to launch the app in the actual now possible mac environment as an iOS App?
I guess your Mac is equipped with Intel, and then your Mac cannot run iOS apps natively, even when macOS 11 or Xcode 12 is released.How do I get it to run on my Mac as it would if it would become available in the fall?
According to the publicly announced info, the answer is no. To run iOS apps natively on macOS, you need an Apple Silicon Mac running proper version of macOS 11.
If you have a Developer Transition Kit, there may be some possibility you could run iOS apps on it in the near future.
(Or now, the detail of macOS 11 beta for DTK is not clear.)
This is definitely not correct. All Macs that run Big Sur will run iOS Apps with Big Sur natively.If not, you may need to wait until Apple Silicon Macs are available.
I'm very curious. What source lets you say definitely? Please show us the source.This is definitely not correct. All Macs that run Big Sur will run iOS Apps with Big Sur natively.