Hi, I'm trying to turn my blender file into a usdz via Apple Reality Converter but every time I import, my materials are missing.
I'm currently exporting from blender as glTF 2.0. My file uses PBR materials from BlendKit.
How do I fix export correctly so it shows up properly in Reality Converter?
I'm currently exporting from blender as glTF 2.0. My file uses PBR materials from BlendKit.
How do I fix export correctly so it shows up properly in Reality Converter?