I'm working on an ARKit experience that displays a particle effect along detected walls. For performance reasons, I have consolidated all of these effects into one SCNParticleEmitter, and set the emitterShape attribute to a SCNGeometry object with multiple elements representing the surfaces of all the detected walls.
However, the density of emitted particles seems to vary for each of these geometry elements - the smaller surfaces have a higher density of particles compared to the larger surfaces. How can I ensure that the particles spawn over all of the geometry elements with an even density?
However, the density of emitted particles seems to vary for each of these geometry elements - the smaller surfaces have a higher density of particles compared to the larger surfaces. How can I ensure that the particles spawn over all of the geometry elements with an even density?