Any reason to expect a texture gather on a 2D single channel ushort texture in a fragment shader to not work in Simulator Version 11.5 (921.9.1) on
MacBook Pro (Retina, 15-inch, Mid 2015) with AMD Radeon R9 M370X 2 GB ? (It's returning 0x1B for all four values)
When target is Apple TV 4K device, it works as fine.
MacBook Pro (Retina, 15-inch, Mid 2015) with AMD Radeon R9 M370X 2 GB ? (It's returning 0x1B for all four values)
When target is Apple TV 4K device, it works as fine.