Since RealityKit 1.0 has been released, I've been searching for a way to animate a model with multiple skeletal animations (idle, walk, run etc...)
I've been able to make it work with one animation, but never been able to switch animations.
I've looked at the sample code for BugBreakAR which seems to achieve multiple animations.
However it seems that they just duplicated the usdz file with a different animation each time.
This si suboptimal since each usdz is around 30 mb (and it contains textures etc...). I used to do this by loading SCNanim files in Scenekit and animations file where just a few hundred kilobytes.
Is there any more optimized way to have multiple skeletal animation be applied to a model?
Thank you.
Gil
I've been able to make it work with one animation, but never been able to switch animations.
I've looked at the sample code for BugBreakAR which seems to achieve multiple animations.
However it seems that they just duplicated the usdz file with a different animation each time.
This si suboptimal since each usdz is around 30 mb (and it contains textures etc...). I used to do this by loading SCNanim files in Scenekit and animations file where just a few hundred kilobytes.
Is there any more optimized way to have multiple skeletal animation be applied to a model?
Thank you.
Gil