Say I want to have a setup phase in my app where I capture detailed depthData of my environment/indoor room.
Once this setup is complete I assume that the geometry of the room and larger objects in the room would not change much and generate a 3d mesh of the entire room.
After that I place a virtual object inside that mesh and allow it to randomly move in the space and observe the collisions accurately happening.
Can I somehow save and reload this depth data so that in a separate ARSession I only add on/update the existing depth data vs having to map it again?
Once this setup is complete I assume that the geometry of the room and larger objects in the room would not change much and generate a 3d mesh of the entire room.
After that I place a virtual object inside that mesh and allow it to randomly move in the space and observe the collisions accurately happening.
Can I somehow save and reload this depth data so that in a separate ARSession I only add on/update the existing depth data vs having to map it again?