SKView: ignoreRenderSyncInLayoutSubviews is NO.

SpriteKit - Error

If I create a new SpriteKit-Project in Xcode 11.5 and run the untouched example code in any simulator, it gives me the following message in the console:

SKView: ignoreRenderSyncInLayoutSubviews is NO. Call _renderSynchronouslyForTime without handler

What does it mean? And how can I fix it?
Thank You for answering!

Answered by in 613068022
Hi! You don't really need to fix that. That's a log message that was left by mistake in SpriteKit framework. It was removed and will no longer appear in the future SpriteKit versions.
Thanks!
Nobody is using SpriteKit anymore, I guess?
Accepted Answer
Hi! You don't really need to fix that. That's a log message that was left by mistake in SpriteKit framework. It was removed and will no longer appear in the future SpriteKit versions.
Thanks!
Why not ?..

On Xcode 11.6 the message still here, and it's boring for debugging...
Someone is still using SpriteKit and SceneKit.
As noxx09 noted, it is still appearing in Xcode 11.6. @Graphics and Games Engineer, what version of SpriteKit it has been removed from and when that version will be out?
I do get the same error in Mac Catalyst using SpriteKit do you have a solution yet? And I am also using Spritekit and SceneKit! So nobody isn't true!
Xcode 12 and the messages are still here... Every time SpriteKit show a view : one line... Boring for debugging.
SKView: ignoreRenderSyncInLayoutSubviews is NO.
 
 
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