I'm having trouble succuessfully making animated stickers in Sticker Pack Applications.
When I run my app in the simulator or on a real device (with iOS 10 beta), I can see the sticker animating correctly in the drawer, but when I peel it up and drop it into place, it disappears. I get no error in XCode when this happens, but something has clearly crashed under the hood because I can then no longer drag any more stickers until I force quit and restart Messages.
I'm suspecting that it's possibly related to the filesize as the docs state "For efficiency, each individual sticker may not exceed 500KB. Note that Xcode saves PNG animations using a 24-bit palette, which may lead to larger than expected file sizes."
However, even with a png sequence of only 8 frames (sized 300x300px) that total 238k when added together, they still fail. If I take it down to 7 frames, it works okay.
But... I have another sequence of 16 pngs (sized 250x250) that total 881k, and that works fine.
All in all, I'm finding it hard to tell what works and what doesn't, and feel like I'm shooting in the dark with how many frames of animation we can get away with. Is anyone else having similar problems?