I've also got some clients who want to stick with Sprite Kit and some who wanted to abandon it and move to Unity. So I'm dealing with both now.
The Unity bad for me
1. It's a much more complex framework and it takes longer and more resources to get stuff done
2. Learning curve - It's a massive framework and I don't think one person could get to grips with all of it
3. Very time consuming to debug memory and low level crashes
4. It's another skill set to keep on top of
5. You get Andriod distribution, but that's not without a host of other issues
In short, its harder to deliver a product. It takes longer, costs more, and is more complex
The Unity good for me
1. Plenty of developers and designers are comfortablel working with it
2. Stable enough
3. Developer support actually provide developer support
Gaming seems to be a cornerstone of the Apple TV strategy - so Sprite Kit has not been abandoned .
I don't know what's going on inside Apple - From my point of view, Sprite Kit on IOS 8.4 was great. But on IOS 9+ there has been a terrible drop in the engineering quality. 9.2 is definately a major step up - but I still found a memory leak within 5 minutes of using 9.2
Commercially, I've never seen a major vendor treat it's "valued" developers so shabbily - they basically hung everyone out to dry by shipping something they must have known would break existing Apps (and damage developers revenues and reputation), with no developer communication. Not even an acknowledgement in any of the release notes, posts to forums.. etc. Just complete silence.
The whole episode cost me considerable time, money, and reputation with my clients thinking I've created terrible products.
Now I give clients two options:
1. Unity = expensive - more resources & takes longer
2. Sprite Kit = Cheaper and shorter delivery - I point them to this page and let them take the business risk