Loop Animation in AR Quick Look

I'm trying to loop some 3D animations longer than 10 seconds in AR Quick Look. According to this Apple's WWDC video(at about 26 min) last year:

For USDZ models, the animation scrubber will be shown if the animation duration is at least 10 seconds.

And for content less than that, the animation scrubber will be hidden, and the entire animation sequence will continue to loop.

For reality files, the animation scrubber will be shown if there's a single on start trigger with at least one animation action.

Does that mean if I want to loop animation and don't want the scrubber to be shown, it has to be a USDZ file with animation less than 10 seconds? I also noticed the shutter button that appears for the usdz assets in the Quick Look gallery is replaced by animation scrubber if my animation is longer than 10 seconds.

I checked out Quick Look's documentation, it seems like there's no way I could customize the animation looping properties or show/hide the shutter button in code.

In short, is there a workaround if I need to loop a >10s animation along with the shutter button in the bottom center of the screen in Quick Look?

This is really dissapointing, our animation starts and loops automatically and the time slider is not necessary. We're making an app for kids and taking a photo with your favorite TV star would be a crucial use case for us. Any way to get around this besides restricting the animation to below 10 seconds?
Loop Animation in AR Quick Look
 
 
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