Gresting all,
I am primarily used to using ARKit/ARfoundations through Unity, but am working with some colleagues looking for a lower technical hurdle for some AR, and Reality Composer seemed ideal.
Part of the project would ideally bring volumetric captures (from depthkit or holocap, either of which can be exported as .obj sequences or their own Unity friendly format) into Reality Composer, I presume as animated .usdz files?
Anyone have suggestions for this workflow? I would be endlessly grateful!
Cheers
*edit*. Changed Reality Capture to Reality Composer