viewing Reality Composer projects as USDZ

I have built a simple reality composer project. It is one object and on scene start, it plays some music. And when you tap on an object, it plays a sound. works exactly as expected in reality composer in the preview area. And it works as expected in Xcode. However, when I export it as a USDZ, so that I can easily share it, it only lets me see the object and place and scale it in AR. It doesn't play the audio or play on tap as expected.


Should this work?


I did notice on my iPad that there is a tap to activate button at the top of the screen, but it either doesn't do anything or it just brings up the area to view it as object or AR or share it.


thanks for any help or clarification.


Dale

I'm having the same issue with my project. Works fine in Reality Composer and when I send it over to my iPhone/iPad, but the USDZ file doesn't play the audio. Did you find any fixes for this?

I'm also having issues with this.

Audio will only play in reality composer and will not play in any exported .usdz or .reality files. I've tried starting the sound with Play Music, Play Ambience, Play Sound behaviors, etc. and none will play on any mobile device after exporting the project to a usdz or reality file.

@mura94 please file a bug on Feedback Assistant and attach the project that is not working as expected. This could be a bug.

I also can't play the sounds from the default library of sounds when exporting to USDZ, are there any updates on this?

viewing Reality Composer projects as USDZ
 
 
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