I am seeing severe performance degradation in my app within core graphics with ios13 (currently have 13.3.1). I call CGPathAddPath in a loop. This used to take a couple of seconds prior to ios13 and now take 30 seconds. When I profiled the code it is showing up taking all the time in CG::Path::recalculate_bounding_box. Anyone seen this issue and has a solution? How do I log a defect with Apple?
if ( !CGAffineTransformIsIdentity(transform) )
{
CGMutablePathRef mutablePath = CGPathCreateMutable();
CGMutablePathRef mutableStrokePath = CGPathCreateMutable();
for ( MONDesignPath * dp in _designPaths)
{
[dp transformPathWithTransform: transform];
CGPathAddPath(mutablePath, NULL, dp.path);
CGPathAddPath(mutableStrokePath, NULL, dp.strokePath);
}
if ( _path) CGPathRelease(_path);
_path = mutablePath; // This will not call the setter as not prefixed by self.
if ( _strokePath) CGPathRelease(_strokePath);
_strokePath = mutableStrokePath; // This will not call the setter as not prefixed by self.
}