I understand the simulator cannot be used to send an game Invite to an iPhone. As a result, I have two real iPhones which I am using. How can I see the logging generated from the iPhone that receives the Invite? This iPhone does not currently have the application running when the Invite comes in, so is there a way to have an iPhone connected to the Xcode debugger before the application is even woken up due to receiving an Invite?
ok, it just occurred to me I can connect my iPhone-B to the simulator, start my application and then just sit on the main menu screen of my game. I can now use iPhone-A and invite iPhone-B as a "Friend". This will result in all messaging relating to the Invite request being caught by the simulator, since I was connected to the simulator before the invite arrived.