Hello everyone!
This problem first appeared when I updated Xcode 6.1 to version 6.2.
At that point, the system let me keep 6.1 and install 6.2 additionally, which I decided to go for.
While using Xcode 6.2, though, I wasn't able to select any iOS simulators to run my apps on.
They still appeared in Window -> Devices, though, and I was still able to open the iOS Simulator App manually and choose from the devices.
I just couldn't transfer any more apps.
Well, I thought there must have been a bug with the installation. So I deleted both, Xcode 6.1 and 6.2 and installed 6.2 again.
But this didn't help. I decided to wait for updates that may fix this problem, but even upgrading to 6.3 didn't help, nor did upgrading to 6.4.
Does anyone know how to fix this? Have I somehow messed with system folders when I accepted to keep 6.1 while installing 6.2?
Many thanks in advance,
Greetings,
Shu
In one of my previous posts I answered the problem has been resolved to some extent.
But ultimately I was informed everything on Xcode's side worked as expected.
The bug was Unity-related. There has never been an option to run a Unity build on both simulators and actual devices.
There was a bug showing the simulators even though they were not available.
Now everything works when building for simulators in Unity.