I am looking into this example of capturing body motion in 3D:
https://developer.apple.com/documentation/arkit/capturing_body_motion_in_3d
The example given is using hi-fidelity skeletons hierarchy as USDZ. So I give it a look at the skeleton inside XCode, and trying to replicate the skeleton hierarchy hoping that my MUCH SIMPLER 3D character skeleton will just work. I have maybe just 20-30% of all the skeletons. I omit some nodes.
But my character does not work, it seems to give error like could not find skeleton X.
2019-07-15 22:36:43.985210+1000 BodyDetection[4434:181726] [API] Created entity character does not contain supplied joint name: spine_4_joint.
2019-07-15 22:36:43.985257+1000 BodyDetection[4434:181726] [API] Cannot get joint count for non-character entity.
Error: Unable to load model: The operation couldn’t be completed. (RealityKit.Entity.LoadError error 4.)
Is it actually possible to supply a USDZ character with less skeleton, or mayb just from chest and above, or maybe even just left hand and right hand?
Thanks!