I updated the iOS 13 beta 3 but something was really weird. When I run "CapturingBodyMotionIn3D" on the iOS 13 beta 2, that was perfect. However, after updating the iOS 13 beta3, the project had some error like:
// Asynchronously load the 3D character.
_ = Entity.loadBodyTrackedAsync(named: "character/robot").sink(receiveCompletion: { completion in
if case let .failure(error) = completion {
print("Error: Unable to load model: \(error.localizedDescription)")
}
}, receiveValue: { (character: Entity) in
if let character = character as? BodyTrackedEntity {
// Scale the character to human size
character.scale = [1.0, 1.0, 1.0]
self.character = character
} else {
print("Error: Unable to load model as BodyTrackedEntity")
}
})
while in the second line, there is an error: Thread 1: signal SIGABRT
Is there any body has the similar problem, I mean the "CapturingBodyMotionIn3D" project works well on iOS 13 beta 2 but not work on iOS 13 beta 3?