I'm trying to convert an obj model to usdz using onnly a color_map
xcrun usdz_converter Kudde_v03/Kudde_v03.obj ./Kudde_flower_2048.usdz -color_map Final_test_1/Textures/2048/Kudde_2048_flower_lagoon_color_map.png -normal_map Final_test_1/Textures/2048/Kudde_2048_normal_map.png -v
The model is converted fine and looks ok in Quick Look on my mac but when I look at it in Quick Look on my iPhone the model is too dark.
If I open the obj file in XCode and SceneKit the model also looks fine after applying the color map to the diffuse option.
It's like the lighting is all wrong in Quick look on iPhone. The issue is there in both object mode and AR mode.
This is what i looks like on iPhone X Quick look https://ibb.co/MG69BVb (The preview in the Files app looks fine)
and using quick look on my mac https://ibb.co/gM626Zf
Using Xcode https://ibb.co/zPgfr7f
Heres my verbose output.
usdz_converter
Version: 1.009
-v: Verbose output
Primitives:
Transform: /Kudde_v03
Transform: /Kudde_v03/Geom
GeomMesh: /Kudde_v03/Geom/ZBrush_defualt_group
bound material: /Kudde_v03/Materials/default
Replacing material
unbind material: /Kudde_v03/Materials/default
Binding to material /Kudde_v03/Materials/StingrayPBS_0
GeomScope: /Kudde_v03/Materials
ShadeMaterial: /Kudde_v03/Materials/default
ShadeMaterial: /Kudde_v03/Materials/StingrayPBS_0
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/pbr
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/Primvar
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/color_map
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/normal_map
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/ao_map
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/emissive_map
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/metallic_map
ShadeShader: /Kudde_v03/Materials/StingrayPBS_0/roughness_map
Any ides on what's going on here?
Or how I can get my models to not be too dark in the phone?