Hi this is my problem: Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (IOAF code 13)
How I Fix it?
Thank you
Hi this is my problem: Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (IOAF code 13)
How I Fix it?
Thank you
May be you overload the CPU.
Read this older post:
https://forums.developer.apple.com/thread/70089
I understand that IOAF is a kernel name for IO Audio Float; it is used to prefixes several system func, defined in IOAudioBlitterLibDispatch.h
see:
https://developer.apple.com/documentation/kernel/ioaudioblitterlibdispatch_h?language=objc
Could you explain the context where the problem occurs ?
The problem has been showed when I test on my device the app.
I have insert many object in the SceneKit, but I don't have declare it in any part of GameViewController.swift or in any other swift
How I declare it ?
May be you overload the CPU.
Read this older post:
https://forums.developer.apple.com/thread/70089
I understand that IOAF is a kernel name for IO Audio Float; it is used to prefixes several system func, defined in IOAudioBlitterLibDispatch.h
see:
https://developer.apple.com/documentation/kernel/ioaudioblitterlibdispatch_h?language=objc
I've got the same problem in my project. It looks like when you have too many visible vertices in the camera frustum you may end with this error.