Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (IOAF code 13)

Hi this is my problem: Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (IOAF code 13)


How I Fix it?


Thank you

Answered by Claude31 in 343047022

May be you overload the CPU.


Read this older post:

https://forums.developer.apple.com/thread/70089


I understand that IOAF is a kernel name for IO Audio Float; it is used to prefixes several system func, defined in IOAudioBlitterLibDispatch.h


see:

https://developer.apple.com/documentation/kernel/ioaudioblitterlibdispatch_h?language=objc

Could you explain the context where the problem occurs ?

The problem has been showed when I test on my device the app.

I have insert many object in the SceneKit, but I don't have declare it in any part of GameViewController.swift or in any other swift


How I declare it ?

Accepted Answer

May be you overload the CPU.


Read this older post:

https://forums.developer.apple.com/thread/70089


I understand that IOAF is a kernel name for IO Audio Float; it is used to prefixes several system func, defined in IOAudioBlitterLibDispatch.h


see:

https://developer.apple.com/documentation/kernel/ioaudioblitterlibdispatch_h?language=objc

I've got the same problem in my project. It looks like when you have too many visible vertices in the camera frustum you may end with this error.

Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments. (IOAF code 13)
 
 
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