Hi,
we have some memory issue with the ios12 beta 12.
We use Unity as game engine.
Our game use a large ammount of memory (around 550mo on ios11).
We test our game on ios12 and we can no more launch some part of the game because our game came above 650MB so it crashs on 1GB device (iphone6 for example).
So we have made some memory test.
And the results are very bad on ios12
Memory used on an empty project (with the same excact device):
ios11 : 34.2 MB
ios12 beta 12 : 109.7MB
So we lose around 75MB between ios11 and ios12.
Our game is already optimized for low device so we have little memory we can remve from our side.
When you have 650MB to launch a project on 1GB device it's a very big lost.
Does someone else have the same memory problem ?
Does the apple engineers are aware of this problem ?
Why do we have no information about the memory usage in the release note if there is a modification so important ?
Here a capture in xcode 10 :
Thanks
Eden Games