Xcode generates symbols for image and color assets now (which is super nice!).
We noticed an issue when generating code symbols for our image assets. We have an image named inputContour and one named inputContourColor. Xcode was not able to generate a symbol for inputContourColor and instead produced the following warning:
#warning("The \"inputContourColor\" image asset name resolves to the symbol \"inputContour\" which already exists. Try renaming the asset.")
It turns out that the generator automatically removes the color suffix when creating the code symbol. For color assets, this probably make sense (so tealColor would become just teal), but this should not be applied to image resources.
Posts under wwdc2023-10165 tag
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Hi,
I love the idea of the ImageResource struct and it is a great error reduction to automatically provide an ImageResource for every Image in the asset catalog. I immediately started to adopt it.
But I have a case where I would still need to have access to the name of the Image and the bundle. So I would suggest that you provide change the struct for ImageResource to have name and bundle as public getters. With this, there is still a safe way in the code to access the resource and still be able to use the name of the resource.
So instead of generating:
struct ImageResource: Hashable {
/// An asset catalog image resource name.
fileprivate let name: String
/// An asset catalog image resource bundle.
fileprivate let bundle: Bundle
/// Initialize an `ImageResource` with `name` and `bundle`.
init(name: String, bundle: Bundle) {
self.name = name
self.bundle = bundle
}
}
Just generate it as:
struct ImageResource: Hashable {
/// An asset catalog image resource name.
let name: String
/// An asset catalog image resource bundle.
let bundle: Bundle
/// Initialize an `ImageResource` with `name` and `bundle`.
init(name: String, bundle: Bundle) {
self.name = name
self.bundle = bundle
}
}
The same applies to ColorResource as well.
I have posted a feedback on this, but I am curious what others think about this? Am I the only one who still needs to have access to the name and the bundle of the ressource?
Hi there!
Back with Xcode 14 and iOS 16 there were two new app icon sizes introduced to iOS:
64pt @2x (128x128px)
64pt @3x (192x192px)
68pt @2x (136x136px)
What are those icons used for?
Neither the Xcode 14 release notes nor the Human Interface Guidelines are mentioning those sizes and what they are used for.
In previous Xcode versions the asset catalog had labels for each icon size. As Xcode 15 still doesn’t bring that feature back I’m still puzzled when those icon sizes are visible to the user.
Best! – Alex
Description
Environment
Xcode version: Xcode15 Beta1
Firebase Component: Crashlytics
Installation method: Swift Package Manager (SPM)
Firebase SDK version: 10.4.0
Problem
During the build process of my iOS application, I encountered an error related to processing the Info.plist file.
Here is the error message:
error: Info.plist Error Unable to process Info.plist at path /Users/...../Info.plist This could be a timing issue, make sure the Firebase run script build phase is the last build phase and no other scripts have moved RakutenIchiba.app from the location Xcode generated it. You can also add '$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)' as an "Input Files" dependency for your Firebase run script build phase.
Github Link:
https://github.com/firebase/firebase-ios-sdk/issues/11400
Reproducing the issue
Steps to Reproduce
[Add the steps you take to reproduce the issue. This could be setting up a new project, adding Firebase via SPM, adding a Run Script phase, etc.]
What I've tried
I've checked the order of Build Phases to make sure the Run Script phase for Firebase is the last phase.
I've verified the location and reference of the Info.plist file.
I've cleaned the project and cleared the derived data.
[Add any other troubleshooting steps you've tried.]
Despite these attempts, the issue persists. Any guidance or suggestions to resolve this would be appreciated.
Thank you.
Firebase SDK Version
10.4.0
Xcode Version
15.0 Beta1
Installation Method
Swift Package Manager
Firebase Product(s)
Crashlytics
Targeted Platforms
iOS
Relevant Log Output
No response