Hi,
When trying to run Steam. The gamepad controller doesn't show up. However on Sonoma, the Gamepad is working perfectly fine. Any resolution for this?
Game Porting Toolkit
RSS for tagProvides an emulation environment to run your existing, unmodified Windows game on the Mac.
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Is it possible to connect my old nvidia shield controller to steam games?
I'm running into an issue when trying to install the toolkit. Below is what I'm seeing when trying to install.
Error: Cannot install under Rosetta 2 in ARM default prefix (/opt/homebrew)!
To rerun under ARM use:
arch -arm64 brew install ...
To install under x86_64, install Homebrew into /usr/local.
I used the path in the instructions "/usr/local/bin/brew"
and I keep getting errors when I get to the Wine install portion. Any help would be appreciated.
Hi everyone,
I succesfully installed windows version of Steam and Battle.net onto my Mac with the Game Porting Toolkit (running Sonoma with Xcode 15 installed).
The apps run find on their own and the games are downloaded correctly (CS:GO and Warzone); however, as soon as I try to run a game it comes up with a generic error along the lines of "error launching game". I tried launching the executable by itself but still does not open.
Does anyone know what I might have missed?
Will greatly appreciate your help.
Valheim crashes with this errors after running for a couple of second:
D3DMetal virtual HRESULT D3D11DeviceContext::QueryInterface(const IID &, LPVOID *): unsupported interface (9b7e4e00-342c-4106-a19f-4f2704f689f0)
D3DMetal virtual HRESULT D3D11Device::QueryInterface(const IID &, LPVOID *): unsupported interface (e188335c-cb2e-4d3d-93db-dee597d9ffa6)
In the video shown by Apple, there are two modes shown in the upper right corner: Composited and Direct. But I tried some games, such as Cyberpunk 2077 on Steam, they are all in the Composited mode. Is there a list of games that support the Direct mode?
I was trying to run Conan exiles through steam with the game porting toolkit - I know it wasn't really intended for this use, but I am curious as to what it can do and how well it can perform - but I am getting the following error not long after the intro.
D3DMetal: UNSUPPORTED API: ID3D11DeviceContext::CSSetShader - NumClassInstances > 0
Could someone please help me as to what this error means and if there is any fix/workaround for it?
Thank you!
Sadly, I was not able to register for the Games Q&A at. WWDC. My question is as follows:
For making a Universal Binary, one compatible with Big Sur and up, will the tools in Xcode 15 help me port over a Win32 project over, or does the tool only work assuming macOS Sonoma and up, exclusively on Apple Silicon?