Thank you for your reply, Eskimo! I. can understand more of how Xcode compiler work right now.
But it looks like the issue still exist.
Here were attempts I made:
I tried include the header as system header, so I added the "Include" file in System Header Search Path, and included <GLFW/glfw3.h> and <glfw3.h> separately, both compiled an error.
I tried include the header as my own header, so I did the same thing but put the "Include" file in Header Search Path, and included "GLFW/glfw3.h" and "glfw3.h" separately, it still generates the same error.
I did not make other changes, the linking binary with library has libglfw3.a file, library search path has "lib-arm64" which contains ".a" file in it.
Probably I am missing some steps.
The template code I downloaded from OpenGL website: https://www.glfw.org/documentation.html
The package as well from their resources: https://www.glfw.org/download.html
Once again, thank you so much for your reply, if you find other portion is missing, feel free to leave another comment. I will work on my end as well to indicate where the error comes from :)
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Please ignore anything down the separated line, I created a new post for that question :)