Hello all. I am wondering if anyone has had issues running their WatchOS application on a real device from Xcode/knows a way around this. It is painful whenever I try to run my watchOS application on a real device. Most of the time it doesn't even run. The times it does successfully install and run on my device, it usually takes 5-15 minutes to finish.
I didn't have these issues a couple of years ago on earlier versions of Xcode and WatchOS. This issue has only been occurring recently.
Im using a MacBook Pro 2018, an Apple Watch Series 5, and Xcode 12 Beta 2 (I had the same issues on Xcode 11 too).
Any help would be greatly appreciated. Thank you.